Tag: neocyber

  • NeoCyber Dev Blog #1

    >IDENTIFICATION DIVISION.
    >>>> PROGRAM-ID. CreateNeoCyber.
    >
    >>> ENVIRONMENT DIVISION.
    >>> INPUT-OUTPUT SECTION.
    >> FILE-CONTROL.
    >>>> SELECT CyberFile ASSIGN TO "NeoCyber.txt"
    >>>>> ORGANIZATION IS LINE SEQUENTIAL.

    Welcome to Dev Blog #1. Throughout this series, my aim is to talk about the process of trying write and create my next game – a cyberpunk ttrpg that is currently called NeoCyber.

    Why Cyberpunk?

    Look , I saw Akira at far too young an age and it stuck with me ever since.

    And, in truth, I find the concepts in it fascinating- the classic ‘high-tech-low-life’, the idea of an imperfect future, the tales of the scrappy humans living in the midst of dystopia, trying to help, trying to survive. The core ‘punk’ part of the name, of building your own thing, of being small and smart is going to trump being big and rich any day of the week.

    That and it looks cool and lets you play around with some really fun parts of the game

    What Is Inspiring It?

    The Journey So Far

    So I wrote a game! A whole cyberpunk game! And its was fine

    but fine isn’t what I’m shooting for. It didn’t capture what I wanted it to, but it really helped me sharpen my thinking of what I did want it to capture. So I threw it out, and went back to brass tacks of defining what I want from the game, and the experience of playing it.

    So, with my 6 System Edicts, I’m setting out again to rebuild this game, stay tuned…